Wednesday, November 4, 2009
Final Video Submission - (MUSIC - NEED SOUND)
Reference for Poster Billboards
Victorias Secret Playstation 3
http://images.psxextreme.com/wallpapers/ps3/ps3_victorias_secret_01.jpg
Ducati
http://www.atlanticmotoplex.ca/images/DucatiWallpaper1280.jpg
World Cup 2010
http://www.futbolwallpapers.com/wallpapers/world-cup-2010-red.jpg
Inglourious-basterds
http://tapemixblog.files.wordpress.com/2009/09/inglourious-basterds-pitt_1440.jpg
This is it
http://crimsonmonkey.co.uk/images/thisisitcinema.jpg
Tuesday, November 3, 2009
Final Research Question Video (Voice Over - Need Sound)
Google SketchUp to Crysis? or Solidworks, 3ds Max to Crysis?
Guest Speaker - Stuart Bull Week 06
EXP02 - Week 5 Independent Study - Research Question
Which is more effecient? Problems that can occur?
Monday, October 5, 2009
EXP02 - Week 3 Independent Study - Animation
I want to be able to create AI interaction within my model. Having bots move around and entering trains. I also want to be able to make a lot of working/movable objects such as lifts, doors, escalators, ticket machines and trains.
Animated Light House
EXP02 - Week 2 Independent Study - REALISM
You can represent realistic aspects of the world into the form of realism. You can base realism on form, texture and how it is situated within its context.
Taking images of the textures from town hall station will be incorporated within my model. This gives the model great realism aspects. Also taking note of the profile details for handrails and escalators.
EXP02 - Week 1Independent Study - THE DOCUMENTATION METHODOLOGY
The method we used predominantly consisted of using a measuring tape, camera, pen and paper.We sketched out a rough floor plan and whilst doing so we were getting dimensions for lengths and widths of walls, stairs, seats, ticket machines, lift etc.
The camera is excellent for documenting a site. Not only can you go back and refer to something you have missed. You can use these images and turn them into textures. Put them onto your computer and save them onto your model to achieve a more realistic effect.
Image of my solidworks model. I Re-created the draft sketch into a dwg drawing so it made it easier to model it up. Although learning how to use the program at the same time as modeling it was a time consuming process.
I also recorded a video of the top level of town hall. I can use this to go back over my model and to check if I have missed things and to add in components that I need to add.
So in conclusion site visits is the best way to document anything. What you gain from it is sketches, photos, videos and audio which capture all the realistic elements: textures, lighting, sound, structures, fixtures, models, colours, interactivity and all other components.
If I had the equipment I would of liked to of use a laser pointed for more accurate measurements. But the measuring tape which we used still did the same job, just took a lot more longer!
Nothing beats pen and paper, cameras and a measuring device at a site visit for documenting. With this combination it allows us to re-create a model that looks perfect to the real thing. And with all the new 3d modelling software out there today. Some people find it hard to tell whether is a photo or a render!
After doing a few site visits over the years. I have also learnt that when taking photos. Take them with a scaled made ruler. Your guaranteed on missing a measurement. But if you have a photo of pretty much everything and in that photo is the scaled ruler, you therefore have all the measurements you need.
You can go back onto the computer and scale things to work out dimensions which you then can continue to work on your model to make it as accurate as possible.
Also with the photos you can put them into photoshop and cut out textures, align them, rotate, scale and make them loop so that they never end. Videos you can cut out the audio and place them into your animation to give a more realistic interactivity.
Wednesday, September 2, 2009
Measuring Aspects - Town Hall
- Taking photos with a scaled/pre-measured object
- Measuring with rules and tape measures
Materiality
- Photos
- Using plans/sections and recording material (notating materials)
Light
- Photos/ Video
Sound
- Sound Recorder/ Video
Interacton
- Drawing/sketchng flow diagrams
- Video Recording
Reference:
http://upload.wikimedia.org/wikipedia/commons/thumb/2/24/TownHallStation2.JPG/250px-TownHallStation2.JPG
http://hyperpat.files.wordpress.com/2008/10/sydney-waiting-at-town-hall-station-for-miranda-station-sm.jpg
http://upload.wikimedia.org/wikipedia/en/e/e0/TownHallStation3.JPG
http://web.aanet.com.au/~bayling/NSWrail/127_34.jpg
Monday, August 31, 2009
FILE FRONT FILES and SKETCHUP MODEL
http://www.filefront.com/14435981/z3292087Final_Movie.cry
For my map with slidding doors, rain, thunder and night time follow this link:
http://www.filefront.com/14436003/z3292087Night_Version.cry/
http://sketchup.google.com/3dwarehouse/details?mid=999b0240228e55ce8d0514d3da52bc31
RAMP FILE:
http://www.filefront.com/14436013/z3292087_RAMP.cgf
MATERIAL FILE:
http://www.filefront.com/14436015/z3292087_RAMP_Material.mtl/
Saturday, August 22, 2009
Practice Machinima Documentary
Interesting how watching without sound can give a different meaning and understanding compared to watching with sound.
For this documentary I have used the Reflexive and Observational modes.
I wanted to engage actively with the issues of realism, representation and also the use of voice-over commentary.
I believe with using these modes the viewer has a better understanding of what is really happening. Gives the viewer a more detailed and broader context.
Wednesday, August 19, 2009
Wednesday, August 12, 2009
C4 Explosion
Was expecting a bit more from that. But anyway as you can see the roof came back down onto the ground and didn't exploded into thin pieces.
Car Explosion
I was also impressed by this because the amount of debris you get and even more debris after something has already been blown up. Pretty cool I think!
Red Barrel Explosion
As you can see from the 2nd view I was correct and very pleased to see how realistic this editor can be!
Wednesday, August 5, 2009
Capture A Still - Landscape Feature - Waterfall
I had to place different entities at right scales and orientations to achieve the water running down the rocks. I also had to create a fake water source at the top of the fall and create the ripple effect on the water at the bottom of the fall. To finish the feature off I gave it an audio source file by using the Soundspot properties.
By adjusting the volume radius it allows you to have a more realistic interaction with the environment. As you get closer to the waterfall the audio source for it becomes louder. Once you start moving away from the feature the audio starts to fade away.
You can also see I have been playing around with the explosives. I managed to get the cars to react to the shock wave impact from the explosion by playing around with the gravityVolume properties.