Wednesday, November 4, 2009

Filefront Model Submission

Solidworks Models/3ds Max Models/Crysis Objects Here

Crysis Map Here

Final Video Submission - (MUSIC - NEED SOUND)

Agent JZ and The Assassin



Reference for Poster Billboards
Victorias Secret Playstation 3
http://images.psxextreme.com/wallpapers/ps3/ps3_victorias_secret_01.jpg
Ducati
http://www.atlanticmotoplex.ca/images/DucatiWallpaper1280.jpg
World Cup 2010
http://www.futbolwallpapers.com/wallpapers/world-cup-2010-red.jpg
Inglourious-basterds
http://tapemixblog.files.wordpress.com/2009/09/inglourious-basterds-pitt_1440.jpg
This is it
http://crimsonmonkey.co.uk/images/thisisitcinema.jpg

Installation Video

Moving stair, seats, elevator, ticket gates, people and trains.

Tuesday, November 3, 2009

Final Research Question Video (Voice Over - Need Sound)

Question... Which is more efficient?
Google SketchUp to Crysis? or Solidworks, 3ds Max to Crysis?

Guest Speaker - Stuart Bull Week 06

Arup is a Sydney based office. They provide services for architects, engineers and other types of clients from around the world. Guest speaker Stuart Bull explained to us about how the company Arups goes about producing good quality documentation. Through the use of not just one program but from several others. Bull went on talking about how they can achieve greater detialed images and plans. He also noted that building models is more efficient and cost effective. This relates to what we have been doing for the past two assignments. Going from Sketchup to crysis and now solidworks to 3ds max than to crysis. We can see and get a better understand of how detailed we can produce things by using more than one software.

EXP02 - Week 6 Independent Study - Research Question Footage

EXP02 - Week 5 Independent Study - Research Question

SketchUp to Sandbox Editor vs Solidworks to 3ds Max then into Sandbox Editor
Which is more effecient? Problems that can occur?

Monday, October 5, 2009

EXP02 - Week 4 Independent Study - Mutliplayer



EXP02 - Week 3 Independent Study - Animation

Sketch Installation




I want to be able to create AI interaction within my model. Having bots move around and entering trains. I also want to be able to make a lot of working/movable objects such as lifts, doors, escalators, ticket machines and trains.


Animated Light House

EXP02 - Week 2 Independent Study - REALISM

Realism is a visualization of an object that is real. It can be represented through computer graphic models.

You can represent realistic aspects of the world into the form of realism. You can base realism on form, texture and how it is situated within its context.

Taking images of the textures from town hall station will be incorporated within my model. This gives the model great realism aspects. Also taking note of the profile details for handrails and escalators.

EXP02 - Week 1Independent Study - THE DOCUMENTATION METHODOLOGY

A few friends from class met up at town hall. We then broke up into groups and documented town hall.

The method we used predominantly consisted of using a measuring tape, camera, pen and paper.We sketched out a rough floor plan and whilst doing so we were getting dimensions for lengths and widths of walls, stairs, seats, ticket machines, lift etc.

The camera is excellent for documenting a site. Not only can you go back and refer to something you have missed. You can use these images and turn them into textures. Put them onto your computer and save them onto your model to achieve a more realistic effect.

Image of my solidworks model. I Re-created the draft sketch into a dwg drawing so it made it easier to model it up. Although learning how to use the program at the same time as modeling it was a time consuming process.


I also recorded a video of the top level of town hall. I can use this to go back over my model and to check if I have missed things and to add in components that I need to add.

So in conclusion site visits is the best way to document anything. What you gain from it is sketches, photos, videos and audio which capture all the realistic elements: textures, lighting, sound, structures, fixtures, models, colours, interactivity and all other components.

If I had the equipment I would of liked to of use a laser pointed for more accurate measurements. But the measuring tape which we used still did the same job, just took a lot more longer!

Nothing beats pen and paper, cameras and a measuring device at a site visit for documenting. With this combination it allows us to re-create a model that looks perfect to the real thing. And with all the new 3d modelling software out there today. Some people find it hard to tell whether is a photo or a render!

After doing a few site visits over the years. I have also learnt that when taking photos. Take them with a scaled made ruler. Your guaranteed on missing a measurement. But if you have a photo of pretty much everything and in that photo is the scaled ruler, you therefore have all the measurements you need.

You can go back onto the computer and scale things to work out dimensions which you then can continue to work on your model to make it as accurate as possible.

Also with the photos you can put them into photoshop and cut out textures, align them, rotate, scale and make them loop so that they never end. Videos you can cut out the audio and place them into your animation to give a more realistic interactivity.

Wednesday, September 2, 2009

Measuring Aspects - Town Hall

Geometry
- Taking photos with a scaled/pre-measured object
- Measuring with rules and tape measures

Materiality
- Photos
- Using plans/sections and recording material (notating materials)

Light
- Photos/ Video

Sound
- Sound Recorder/ Video

Interacton
- Drawing/sketchng flow diagrams
- Video Recording


Images of Town Hall



Reference:
http://upload.wikimedia.org/wikipedia/commons/thumb/2/24/TownHallStation2.JPG/250px-TownHallStation2.JPG
http://hyperpat.files.wordpress.com/2008/10/sydney-waiting-at-town-hall-station-for-miranda-station-sm.jpg
http://upload.wikimedia.org/wikipedia/en/e/e0/TownHallStation3.JPG
http://web.aanet.com.au/~bayling/NSWrail/127_34.jpg

Saturday, August 22, 2009

Practice Machinima Documentary

Watch without sound first! Then watch with sound!




Interesting how watching without sound can give a different meaning and understanding compared to watching with sound.

For this documentary I have used the Reflexive and Observational modes.
I wanted to engage actively with the issues of realism, representation and also the use of voice-over commentary.

I believe with using these modes the viewer has a better understanding of what is really happening. Gives the viewer a more detailed and broader context.

Wednesday, August 12, 2009

C4 Explosion

Basically here I placed C4 inside the centre of the house. It will be interesting to see if the roof of the house will get blown all the way up into the air or fall back onto the floor leaving only the internal and external walls blown up and destroyed.



Was expecting a bit more from that. But anyway as you can see the roof came back down onto the ground and didn't exploded into thin pieces.

Car Explosion

Ok here I was having a bit too much fun with the editor playing around with gravity volume. I placed quite a lot of cars. These cars all have petrol in them. So once it hits something hard. It explodes! Take a look for yourself.



I was also impressed by this because the amount of debris you get and even more debris after something has already been blown up. Pretty cool I think!

Red Barrel Explosion

I placed Red Barrels along one side of the house. I believe that the debris from the side that got blown up would knock down the other parts of the house. My theory is that if the physics is 100% accurate in the editor then my hypothesis should be correct.



As you can see from the 2nd view I was correct and very pleased to see how realistic this editor can be!

Wednesday, August 5, 2009

Animation of Crysis Map

Here is the animation of my crysis map.

Capture A Still - Landscape Feature - Waterfall

The image below is of my map. I spent the whole day playing around with the editor testing out different things. The most interesting feature I managed to create was the waterfall feature. This took the longest to complete.

I had to place different entities at right scales and orientations to achieve the water running down the rocks. I also had to create a fake water source at the top of the fall and create the ripple effect on the water at the bottom of the fall. To finish the feature off I gave it an audio source file by using the Soundspot properties.

By adjusting the volume radius it allows you to have a more realistic interaction with the environment. As you get closer to the waterfall the audio source for it becomes louder. Once you start moving away from the feature the audio starts to fade away.

You can also see I have been playing around with the explosives. I managed to get the cars to react to the shock wave impact from the explosion by playing around with the gravityVolume properties.